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Old Sep 11, 2008, 06:09 PM // 18:09   #1
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Default Has shock axe been improved?

UPDATED: now running a conjure build for more consistent dmg output.



14 axe 10 str 9 air
[eviscerate][executioner's strike][agonizing chop][bull's strike][conjure lightning][frenzy][rush][resurrection signet]


Weapon : destroyer axe 15 ^50 w/ shocking mod and +30 hp with a destroyer shield insc: Reduces Blind duration on you by 20% +30hp

Armor: superior rune of vigor w/ all survivors and viates (for max health) + a stonefist insig (for KD) and minor axe rune on helm.

Improvements?

Last edited by beserk; Sep 16, 2008 at 05:47 PM // 17:47..
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Old Sep 11, 2008, 06:15 PM // 18:15   #2
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The one with the rez is what I run. You could go with a conjurer I guess but shocks exhaustion sucks.
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Old Sep 11, 2008, 06:15 PM // 18:15   #3
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The inscription on the shield is bad, and vampiric / sundering > shocking if not using Conjure.
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Old Sep 11, 2008, 06:32 PM // 18:32   #4
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Quote:
Originally Posted by Tyla
The inscription on the shield is bad

What is wrong with the shield insc? and what could i replace it with?



Quote:
and vampiric / sundering > shocking if not using Conjure.
So do you advise me to put in a vampiric mod? or switch [shock] for [conjure lightning] ?
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Old Sep 11, 2008, 06:37 PM // 18:37   #5
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If you want more overall damage, Conjure.

If you want the ability to quarterknock and generally have a second knockdown, Shock.

The reason that -5/20% sucks is because the one in five chance it actually happens, another mod would have surpassed it's potential. +10AL vs. *Type*, -20% Blind or Cripple and -2/Stance are all much stronger inscriptions overall.

Oh, and you should really have all of these weaponsets:

Sundering axe, vampiric and zealous. I also bring a spear along, but you should also have an elemental weapon in your inventory for times when you're attacking Warriors for pressure too. Bringing these as a precaution just encase your Conjure is stripped allows you to be alot more versatile overall.

Last edited by Tyla; Sep 11, 2008 at 06:41 PM // 18:41..
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Old Sep 11, 2008, 07:06 PM // 19:06   #6
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He did answer you.

The "20%" chance part is what sucks about it. + 10Armor vs *fire* or *slashing* etc is better, because this is Guaranteed defense, -5 physical damage aint gonna happen all the time, and tbh is quite useless even at 100% of the time.
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Old Sep 11, 2008, 07:09 PM // 19:09   #7
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Quote:
Originally Posted by Tyla
If you want more overall damage, Conjure.

If you want the ability to quarterknock and generally have a second knockdown, Shock.

The reason that -5/20% sucks is because the one in five chance it actually happens, another mod would have surpassed it's potential. +10AL vs. *Type*, -20% Blind or Cripple and -2/Stance are all much stronger inscriptions overall.

Oh, and you should really have all of these weaponsets:

Sundering axe, vampiric and zealous. I also bring a spear along, but you should also have an elemental weapon in your inventory for times when you're attacking Warriors for pressure too. Bringing these as a precaution just encase your Conjure is stripped allows you to be alot more versatile overall.


Ok thanks for the wealth of info, i chosen "I Can See Clearly Now" Reduces Blind duration on you by 20% for my shield as i feel thats my main problem getting blinded.

ALso wouldnt it be enough to bring a vampiric axe as my 2nd weaponset 'incase my conjure is stripped'???? i dont like bringing more than 2 diff weapons on my weaponset bar. =/ i do think the vampiric axe would compensate my temporay enchantment strip and be sufficent as my back up weapon.

Last edited by beserk; Sep 11, 2008 at 07:14 PM // 19:14..
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Old Sep 11, 2008, 08:04 PM // 20:04   #8
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as a shock axe you should only really need the 2 weapons vamp and ele. having a zel is nice but never needed. and i like the adren spear set
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Old Sep 11, 2008, 08:12 PM // 20:12   #9
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Quote:
Originally Posted by Sir Pandra Pierva
as a shock axe you should only really need the 2 weapons vamp and ele. having a zel is nice but never needed. and i like the adren spear set
Yeah i decided to just use the vamp as backup.
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Old Sep 11, 2008, 09:00 PM // 21:00   #10
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How is that a shock axe build if you don't have shock?
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Old Sep 11, 2008, 09:24 PM // 21:24   #11
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Quote:
Originally Posted by Savio
How is that a shock axe build if you don't have shock?
QFT!

And seriously, [[Endure Pain]?
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Old Sep 11, 2008, 09:39 PM // 21:39   #12
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I use agonizing chop rather than disrupting chop, its a bit more dmg even though its a conditional interrupt. But if your using evis/executioner then you are going for more of a spike rather than interrupt.
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Old Sep 11, 2008, 10:03 PM // 22:03   #13
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Quote:
Originally Posted by Savio
How is that a shock axe build if you don't have shock?
It had shock but with tylas advice i changed it to conjure for a more overall dmg, i guess now its a conjure axe build.

Quote:
Originally Posted by Bobby2
And seriously, [[Endure Pain]?

How about [lion's comfort] ?

Ok this skill description icon is outdated heres the proper one: All of your signets are disabled for 12 seconds. You are healed for 50...98...110 Health, and gain 0...2...3 strike[s] of adrenaline. and it only takes 4 adren now not sure why guru doesnt update their icons.

Last edited by beserk; Sep 11, 2008 at 10:07 PM // 22:07..
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Old Sep 11, 2008, 10:10 PM // 22:10   #14
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Quote:
Originally Posted by beserk
How about [lion's comfort] ?

Ok this skill description icon is outdated heres the proper one: All of your signets are disabled for 12 seconds. You are healed for 50...98...110 Health, and gain 0...2...3 strike[s] of adrenaline. and it only takes 4 adren now not sure why guru doesnt update their icons.
It's better than [[Endure Pain], by far, but [[Resurrection Signet] should be in that slot.

The skill icons are not hosted by guru. I think gwshack does those, and they haven't updated.
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Old Sep 11, 2008, 10:13 PM // 22:13   #15
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Quote:
Originally Posted by MisterB
It's better than [[Endure Pain], by far, but [[Resurrection Signet] should be in that slot.

The skill icons are not hosted by guru. I think gwshack does those, and they haven't updated.
But were warriors shouldnt we be too focused killing than to waste precious time rezzing?
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Old Sep 11, 2008, 10:16 PM // 22:16   #16
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There are times when you should divert the killing spree and res. If an enemy dies, hit your res sig as soon as possible unless you're in a party using a hard res which you know of.

Sure, you should be attacking them but you should also think about the team the same way Bull's Strike can also be used defensively.
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Old Sep 11, 2008, 10:17 PM // 22:17   #17
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One second to heal yourself, or three to rez the monk? Choices.

Lion's is a defensive skill, and so is res sig. If something is going wrong, I'd much rather revive a fallen team member at full health, than try to heal less than 20% of my own health.

Last edited by MisterB; Sep 11, 2008 at 10:20 PM // 22:20..
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Old Sep 11, 2008, 10:24 PM // 22:24   #18
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Just going to throw this out here, but Lions can also be used in an offensive manner through speeding up adrenaline gain, too. Although I agree hitting Res Sig would be far more effective than hitting Lions, as you lose a bit of pressure through using the skill as the target can kite away mid-use, limiting the enemies you could hit, and in that one second you could have got 1/3 of that adrenaline and quarterstep towards that enemies' path through prediction and got more adrenaline, allowing more damage and easier adrenaline gain.
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Old Sep 11, 2008, 10:44 PM // 22:44   #19
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Hmmm....valid points i guess taking a res sig is overall more sensible than equipping LC
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Old Sep 11, 2008, 10:47 PM // 22:47   #20
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Oh, by the way.

You're best off speccing 10 into Air Magic and 8+1 into Strength for a bigger damage boost on the Conjure.
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